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Unity will also reduce fees for developers operating their games in emerging markets like India: $0.02 (Unity Personal and Plus), $0.01 (Unity Pro), and $0.005 (Unity Enterprise). And the Runtime Fee for Unity Enterprise users will scale down from $0.125 to $0.01.
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For example, devs using Unity Pro will start at $0.15 for every install above the 1 million threshold, gradually going down to as low as $0.02. Pro and Enterprise subscribers will be charged smaller fees. The changes will most affect devs using the Unity Personal and Plus plans, as they will have to pay $0.20 for every install above the 200k threshold. Unity Pro and Unity Enterprise - $1 million in revenue and 1 million installs.įees will be charged monthly, and their amount per install will vary depending on the license.Unity Personal and Unity Plus - $200k in 12-month revenue and 200k lifetime installs (for each game, not for the entire portfolio).Fees depend on the type of Unity plan the developer is using: The Runtime Fee is applied if a certain product meets two criteria: a minimum revenue threshold in the last 12 months and a minimum lifetime install count.
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The changes will take effect on January 1, 2024. On September 12, Unity detailed changes to its plans and prices in a blog post, introducing a new Runtime Fee model based on the number of users installing games built with the engine. Will Unity now charge developers for every install of their games? UPDATE: The article has been updated to add Unity’s official comment and new details about how the company will count unique installs.
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